﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Brain.Editor;
using Brain.Logic.AI;

namespace Brain.FPS
{
    public class NPCInfo : IGameVariable
    {
        public AIInfo AIInfo { get; set; }

        public string Name { get; set; }

        public string ModelPlace { get; set; }

        public NPCInfo()
        {
            this.Name = NameUtil.GetUniqueName("NPCInfo");
        }



        public bool ShouldSerialize { get; set; }

        public void SerializeData(SerializationData parentData, string add)
        {
            throw new NotImplementedException();
        }

        public void DeserializeData(SerializationData parentData, string add)
        {
            throw new NotImplementedException();
        }
    }
}
